Candy Box Wiki
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*Keyboard shortcuts to access the different tabs and to do actions in quests
 
*Keyboard shortcuts to access the different tabs and to do actions in quests
 
*A lot of surprises
 
*A lot of surprises
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*The ascii art will be placed under the CC BY-ND 3.0 license, which means you'll be able to use the art in your own projects if you want to (without paying anything).
 
*The ascii art will be placed under the CC BY-ND 3.0 license, which means you'll be able to use the art in your own projects if you want to (without paying anything).
 
*The game code will be placed under the free software license GPLv3, which means you will be able to change the software to suit your needs, share the software, and share the changes you make.
 
*The game code will be placed under the free software license GPLv3, which means you will be able to change the software to suit your needs, share the software, and share the changes you make.
 
*Both local and online saving will be possible, to allow offline playing.
 
*Both local and online saving will be possible, to allow offline playing.
 
*The game will be compatible with low resolutions and I'll try to make it compatible with smartphones and tablets as much as possible, but keep in mind it will always be better to play on a computer (if you want to be fast in quests, you'll need keyboard shortcuts)
 
*The game will be compatible with low resolutions and I'll try to make it compatible with smartphones and tablets as much as possible, but keep in mind it will always be better to play on a computer (if you want to be fast in quests, you'll need keyboard shortcuts)
  +
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*New ASCII art
 
*New ASCII art
 
*More quests & weapons
 
*More quests & weapons

Revision as of 12:14, 8 October 2013

Candy Box 2, a sequel to Candy Box, has been confirmed to be currently worked by aniwey.[1] It will be released on October 24, 2013.[2]

New Features

  • New quests, weapons, choices, NPCs, spells, resources.. basically new everything (and a longer lifetime, too!)
  • New weapon types : there will be more than swords!
  • The ascii art is completely new and was designed specially for Candy Box 2
  • Keyboard shortcuts to access the different tabs and to do actions in quests
  • A lot of surprises

  • The ascii art will be placed under the CC BY-ND 3.0 license, which means you'll be able to use the art in your own projects if you want to (without paying anything).
  • The game code will be placed under the free software license GPLv3, which means you will be able to change the software to suit your needs, share the software, and share the changes you make.
  • Both local and online saving will be possible, to allow offline playing.
  • The game will be compatible with low resolutions and I'll try to make it compatible with smartphones and tablets as much as possible, but keep in mind it will always be better to play on a computer (if you want to be fast in quests, you'll need keyboard shortcuts)

  • New ASCII art
  • More quests & weapons
  • More Easter Eggs
  • Auto-save feature (automatic game save every few minutes)
  • Keyboard shortcuts
  • A downloadable, offline version where internet connection is not required
  • An authentication system (likely including accounts, i.e. user/password)
  • Both global and personal statistics
  • Compatibility with smartphones
  • "squirrels !!"
  • The play will have more choices in gameplay, "a bit like in a RPG"
  • Code will be cleaner
  • The python server will be a public repository
  • The javascript client will be on a public repository
  • The server and the client WILL be free software

Release Date

According to aniwey, the game will not be out for some time and a lot of work is currently being put into it. He hopes for the game to come out "around October". The game is not soon to come, but is planned and constantly being updated.

Update: aniwey has confirmed for the sequel to be released on October 24, 2013.[2]

References