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Hell is the seventh quest location. This location is unique in that the player can control their vertical movements.
This experience is simplified by moving into rows that have open spaces. Demons have very high damage so taking upon more than a few is not an option (without cheats). It might take luck and several tries before moving across the screen is successful. Reaching the gates stops demons from spawning and upon busting the gates you are ported back to the beginning of the level, potentially in front of the wave of demons from when they were spawned. After you reach the gates you can move between them to regenerate some health from A Magical Horn and wait for the wave of demons to clear. Afterwards two stages result from the sequence of gates and teleporters: one filled with ghosts and banshees and one filled with fireballs; the usual techniques can be utilised. The devil at the end hits for a lot but has relatively low health meaning a fire sword and a single invulnerability potion can complete it.
The make things slightly easier, the 2nd door from the bottom will always be a normal (non-spiky) door and should be the goal to reach in the first stage.